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I know you have probably seen it a million times, but here it is again :D

polycounter lvl 7
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CyberGameArts polycounter lvl 7
Hey,
I know you have probably seen it a million times, but here it is again- the m4A1. To be honest i was actually scared to model this weapon, but one day my chemistry teacher said "Most people just give up if it looks hard", and I was like "THATS IT! I am modeling this gun :P"

Here are some shots

POJaZ.jpg

zYzIB.png

0ZVZG.png

I also took some liberties on some parts :P adn I do know that some of the edges are way to hard, imma fix that of course.
Any feedback would be appreciated.

Thanks :D

Replies

  • Laze
    M4 is a good looking gun to be fair xD. What sort of texture you going for? Would like to see it kinda battered and scratched up.
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    Laze wrote: »
    M4 is a good looking gun to be fair xD. What sort of texture you going for? Would like to see it kinda battered and scratched up.

    Thanks, Yeah kinda scratched,worn... dirt all over it. That kinda stuff :P
  • System
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    System admin
    Yup, that's a well modeled highpoly M4A1.

    Now cut the bullshit and add character to this piece and make it your own so its not something we've all "seen a million times" and turn it in to, "Have you seen the M4A1 that CyberGameArts made? So sick."

    Who's using this gun? Where are they using it? What impact does that have on the visuals of the gun?

    Create the low poly, bake it, texture it, light it, then present it like you're a creative individual and not someone who understands highpoly modeling and can copy reference material well.
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    XYZ wrote: »
    Yup, that's a well modeled highpoly M4A1.

    Now cut the bullshit and add character to this piece and make it your own so its not something we've all "seen a million times" and turn it in to, "Have you seen the M4A1 that CyberGameArts made? So sick."

    Who's using this gun? Where are they using it? What impact does that have on the visuals of the gun?

    Create the low poly, bake it, texture it, light it, then present it like you're a creative individual and not someone who understands highpoly modeling and can copy reference material well.

    Well said sir! and yes I had planned to do exactly that :P
  • TicoTaco
    I like what XYZ suggested. I think a good way to make it creative would be to do what BRINK did with the paint jobs on the weapons, but with your own design. Really nice looking model too.
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    Ok so I gave it a first texture Pass. Still not really happy with it. I also need to work on the barrel some more and the attachments.
    Anyways would love to get some feedback :D

    uNvvW.jpg
  • jaydon
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    jaydon polycounter lvl 6
    I love what XYZ said and couldn't agree more. One of my favourite gun posts was THIS by Miguel_Oses. I just love how different and individual it is having the awesome contrast and pink shades.

    Definitely think making it like a brink gun would be cool i would like to do a similar project someday soon
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    jaydon wrote: »
    I love what XYZ said and couldn't agree more. One of my favourite gun posts was THIS by Miguel_Oses. I just love how different and individual it is having the awesome contrast and pink shades.

    Definitely think making it like a brink gun would be cool i would like to do a similar project someday soon

    Thanks alot for the feedback. I think i will make a clean and then a "Brink" type version.
    Again thanks :D
  • uncle
    Don't place dark objects on dark background...
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    uncle wrote: »
    Don't place dark objects on dark background...

    Hence the blue....
  • matty6666
    Is the textured image baked onto a low poly? If so whats the poly count down to? Any chance of showing the diffuse, normal etc?
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    matty6666 wrote: »
    Is the textured image baked onto a low poly? If so whats the poly count down to? Any chance of showing the diffuse, normal etc?

    Hey i dont quit understand what you mean by "is it baked into the Low poly"(Sorry noob here)
    The triangle count(this includes the attachments) is around 8k(I defeanlty could have done more optimization, but i was to lazy :P )
    I will show the diffuse and the other stuff once it is somwhat finished since I sitll wasnt to go back and fix some problem areas and rebake a couple of parts.
    Thanks
  • Chase
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    Chase polycounter lvl 9
    Can you post the unwrap? I've been having massive troubles with that proces
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