Slow and steady. Working on it when I have the chance. Small update. I have more decal normal detail and brought it some regular decals for more visuals. Going to bring it into UE4 for next update.
You can use vertex paint materials and decals to break up the tiled look. They can do a lot. All your graffiti could be a decal. Those dirts leaks and stuff could be vertex painted.
An ancient technique . I'm still doing it similar way. If you use something like Houdini or Blender you could do it all procedurally across huge extents. With a few extra decals over like dried off or wet puddles , fallen leaves etc nobody would ever notice those seams so in modern games it would rather be a combination of…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
Hey everyone!) I've finished a game-ready asset that i made in attempt to learn more about big assets creation(tileable textures, decals and stuff), along with some environment to it) You can have a look at full post at artstation https://www.artstation.com/artwork/wrEDy6
I'd add a decal texture and some decals to break up the repetativeness of it; also more dramatic lighting for the final image will help. Looks good so far, pretty clean and good use of texture layouts.
Also redid the lighting. Have to figure out how to place the decals without manually placing them. I dont understand why some of the decals look flat even though they have been made properly.
BSP will work until it doesn't. :) Eventually you'll lay a decal across a BSP cut which will cause half the decal to turn black or not light correctly and then you'll be back to meshes. That's always been my experience anyway. Heh...
I've bean reading this thread and it's blown me away. One think I would like to know is this talk about decals! what are they in video game terms? are decals for the use of eyes used commonly in japanese/stylised games?