This article on Giant in the Playground (a webcomic site loosely based on D&D) may have some relevance to you. It is an article about creating believable villains for a D&D campaign. I read it recently just cause it sounded interesting. It's pretty well done, and I learned some things from it. I feel it may apply here,…
moose: thanks :D Hmm, animated textures in flash? That sounds interesting! Any tips on where to start looking at that? :D Im making more techy stuff, I think deus ex pushed me over the edge, NEEDS MORE TECHY THINGS :D Oh, yeah... I was lazy with the shader there, should have used the diffuse to break up the reflections…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
If you like this kind of illustrations, many in D&D were from Larry Elmore. You may remember D&D Handbooks. Basic D&D Handbook Cover Expert D&D Handbook Cover Companion D&D Handbook Cover
nobody would seriously argue that max isn't superior to maya or blender for hardsurface modelling would they? maybe people don't know how to use max ? :D
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…