Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate…
Do you have a passion for creating 3D models from photos and art? Does the thought of bringing an artistic concept to life bring you joy? If so, we are looking for you! Piranha Games has an exciting opportunity for a 3D Modeller to be a part of our talented Art team. This position is a contract position for 5 months. You…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
Greetings, Pixel Champions! Naughty Dog is currently seeking the skills of superb texture artists to come work on Uncharted 3 and beyond. We are accepting candidates from all over the world to come to our studio in sunny Santa Monica, California. Take a look below for more information. ENVIRONMENT TEXTURE ARTIST…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
I've recently discovered a windows file manager that has officially replaced my windows explorer. I haven't seen a post about this, so I thought I'd bring it up. The program is called Xplorer2 and it displays a file tree, 2 window panes, and it has tabs that you create in each pane. If you're like me you'll have multiple…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
Job Opportunities - Character Design & Animation (Includes Rigging) ABOUT US: No Limit Games was formed in 2010, and was started by William Brevard and his co-founder Kevin while attending The Art Institute. The name, No Limit Games was chosen because of what we want to represent in our key games. He calls these games, our…
Hey guys just finished my last Darkest Dungeon Fan Art and I thought I'd share it with you. I had a lot of fun making it but some things bothered me a bit. The polycount of the 3 pirates themselves is rather low (5k poly give or take) but what's taking the most of the polycount are the chains. Man these will give me…
I've been using SP2.5 for ages now... and just recently it's turned around to me and started messing with my baking... I'm getting this issue when I bake my normal maps on hard edges it's almost like my UV islands weren't split... or to better explain it if I bake a simple cube, all my edges come out looking like Average…