Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
I've accidentally turned something on that is quite annoying. I am able to select objects with a drag select even though I'm in component mode of another object. This is definitely a setting somewhere as deleting my prefs fixes the issue. Anyone know what this setting is?
So I decided to run with this idea of a set which would look ominous and mocking at the same time. Not sure which faction I'll choose for now but it won't be a knight class. It will look more like a noble set though. Refs and WIP pics will follow soon (I hope).
Cheers for the advice so far, to answer Eric’s question, I’m using 3ds Max for modelling. I’m mostly thinking of this as a Portfolio asset, but I’m interested in how I’d apply this in a game engine too as I want to learn the most efficient workflow for this. as of right now I used the two materials to get it working…
from http://www.erhardrom.com/portfolio-1/ from http://www.markhalpin.com/#gallery from http://www.rockwellgroup.com/projects from http://www.davidplarose.com/portfolio from http://michaelcarnahandesign.com/ from http://seanfanningdesigns.com/section/45879.html from http://brunopoet.co.uk/theatre These were found by a…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Reset xform, collapse, open uvw modifier, make sure all UVs are uniformally sized before hitting "SET", which is a rightclick after having your UVs selected in red. Make sure your input texture resolution is set along with your px/cm ratio for td before hitting right click set. (textools afaik scales uvs correctly only…
Mythic Sun is currently in the early stages of developing a prototype for a concept untitled game through Unity. We are seeking talented concept artists to complete the required 2 out of 5 Champion sets we have planned for the prototype release. We have a live GDD that is currently still being built:…
I was just shown this quick little lighting tutorial by a friend over Tumblr - DSLR Lighting Techniques from Eve Hazelton. "In this tutorial created for philipbloom.net, Eve talks you through simple to advanced lighting setups that are easy to achieve and produce beautiful results. She explains simply, how to get the most…