So I decided to run with this idea of a set which would look ominous and mocking at the same time. Not sure which faction I'll choose for now but it won't be a knight class. It will look more like a noble set though. Refs and WIP pics will follow soon (I hope).
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Now I'm making a heavy crossbow for a mason archer.
This
+ this
The rest will be tommorow along with the new thread title.
The bull's head will be made of wood with some metal parts (if it is big) or metal (if I pick a small one). Also I'll probably make a unicorn head just to see how it looks.
Very rough blockout:
Which one is better?
Might i suggest a big nose ring
Good idea,it can be the foot ring crossbowman use to reload.
I decided to do a hoof though! And I'm still not sure if I'm to make a big head or a smaller one. A bigger one looks more cool but it also may act as a counterweight which makes aiming hard. But what if I make a hoof bigger and the head will be made of wood primarily..
And there will be A LOT of ornaments. 70% of work here is texturing.
If you're up for it, it might be a good idea to do a concept in zbrush first. Modo just feels very constricting, and you end up fiddling with vertexes and polygon positions instead of altering the entire thing with brush strokes.
Modo does has it's uses though; it's really powerful for retopo, you can't find a better software for hard surfaces and low-poly (well, maybe maya) and I've been using it for animations as well.
And especially, since you have an organic item in your weapon (bull features), it's really worth using zbrush or a similar program if you can.
also this is my first try at sculpting which makes it even more complicated.