Helping you out with specularity would be easier if you showed your specular texture, how you have it set up in max and a comparison render with/without specularity. You do have lights in your scene right? Here I have a scene with two planes. The rear one is just there to test opacity. On the hair I told max to reflect…
yeah so... was modeling in Maya and uvin and POOF right click stopped working. googled and searched the forums with no luck. please help. this is annoying as hell. Marking menu just wont show up Edit... Fuckin num lock... i can now rest peacefully... i r noob
I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
The fascinating effects that changing qualities of light and shadows can have on a game? Can you add examples of any Games, MODS, Tech Demos, Artists that has interesting lighting. [ame=" https://www.youtube.com/watch?v=kD5F54SZkMA"]Limbo | trailer E3 XBox 360 live - YouTube[/ame]…
Yes. There is no "use xy amount of lights" like answer, you should use as much as needed. You should place the lights to the light sources only (as you said, sun, lamps etc) because the another part of the lighting (bounces-gi) will come from the lightmaps. Light sources in UDK can do both static and dynamic lighting at…
I have a very large scene full of instanced props I've been working on for some time now. I have the textures done, but I am struggling to make it appear to be real time in the viewpoint looking lit and textured like it was for example, in Unity, or Stingray. I do not want to use Unity or Stingray or something like them…
Good work, lots of nice sharpness and texture going on in these. Couple of things I'd advise though, and things I noticed: Keep lighting consistent and natural, the pipes in the top left texture look a bit weird because you have a highlight on the underside of the pipe which has the same brightness and colour as the one on…
Another thing to keep in mind as far as doing assets right the first time vs. coming back to fix them.. If you let artists turn in stuff that might not be up to snuff, your getting them into a rut where they think they are giving you what you want. If you have them get things done right the first time, it sets a better…
Hi! I have this scene I'm working on in Unreal Engine, and for some reason, the water material in the scene is not taking any static light. Base color is black, when it should be white, and there doesn't appear to be any reflections at all either. The scene is surrounded by a black mesh that blocks any skylight coming in.…
When I select an object and right click to pick components, selecting edge, vertice, face, etc does not do anything. I remain in object mode. I can work around this by hitting F8 but I'd rather not be stuck this way. Probably hit a hotkey by accident I suppose. Thanks in advance for help. -Avi UPDATE: This only happens on…