I started coming up with ideas for this scene after finishing my last hand-painted project: https://www.artstation.com/artwork/wwXv5 I'm also going to be re-using some textures from that scene. I wanted to make something similar, but in a larger scale. The Idea is a castle that would fit in the WoW universe with Gilnean…
Hello everyone! First post on Polycount. A year ago I took my first Zbrush class, and made a coin sack as my first model ever. Not sure what inspired it but i will share it: It ended up being more like a sack of cylinders. Anyway, It's winter break and decided to re-visit it. I've spent the year doing all sorts of…
Here is a new character I've made. I wanted to make another hand-painted character so I figured a disney'ish character would be fun. This is Douglas Archer. He was once one of King John's archers until he got fed up of the King's unfair ways and joined Robin Hood and his gang. The character consists of 4726 tripolys and…
Hello everyone, how are you doing.So, I'm in the midst of modeling this handheld controller from PACIFIC RIM(as you can see I've gathered enough reference). I've managed to get the general shape, but when i try to solve the topology to hold the edges and making the object feels alive i get this issue, in this specific…
Hello! My name is Yuliia. I'm 3d environment artist. My main specialization is hand painted stylized assets. Here you can check my full portfolio: https://www.artstation.com/kukushonok Open for small freelance jobs. Skillz: Modeling Sculpting Uv'ing Baking Texturing Software: 3ds Max ZBrush Photoshop Marmoset Toolbag…
Hello everyone, I am an aspiring animator who will hopefully be attending Animationmentor very soon, as you may know it is a course focused specifically on character animation. I would also like to get to know weapon animation. I was wondering if this amazing commnity could point me in the direction of some free…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
Looking for some feedback on some of my new environment art that I've been creating for my final uni project. It's based off of the World Of Warcraft art style, going for a hand painted look. I am looking to get it up to the standard of the WoW art, in quality, and would like any feedback on how to get my work to that…
Hi guys I made this the other day I think I matched the concept pretty well, but I can't help thinking I could push it further. I don't have a lot of practice with hand painted textures so any advice or paint-overs would be a huge help! Or even just let me know if you think its fine and I'm over-analyzing it.