Introduction Hi, Polycounters. MayaFPS is a plugin for Autodesk® Maya® which implements first person camera controls. The plugin allows controlling the perspective camera in Maya using traditional first person shooter controls (WASD for movement, mouse to look around). This is very useful and saves a lot of time for a lot…
I just use the default scanline i tried the Vray one but EVERYTHING just came out terrible so i gave up on it... i tried the last one on this tutorial... but it failed so i went back to the default scanline... and here i am asking for help... could it be that the High Poly is not touching or inside the low poly?
Hey Ducky, the Relief-Parameter was removed in Version 5 and was replaced with a fully functional Tesselation and Parallax Occlusion Shader. Gojng to Materials -> Default -> Definitions -> [Your PBR Shader] -> Parallax Occlusion or Tesselation The Height Scale in Material -> Default -> Edit will create the effect then. You…
Weird. What hardware are you running on? Maybe the graphics card can't handle it? Also maybe the defaults have been corrupted somehow. In Windows 8, 3ds Max stores the defaults in C:\Users\<yourusername>\AppData\Local\Autodesk\3dsMax\<maxversion>. After you uninstall, delete these folders, then re-install. Maybe this will…
Elder tirans head budgets are also significantly lower than his default head item. Those horns get expensive. I noticed recently that tides back slot is arbitrarily a 128X256 texture budget. Seems odd that the piece that presents the most real estate gets half the texture res as his head. (Theres nothing there by default)
I wouldn't say layout its more of a way of speedy relaxing stuff with user input. At least I always did the layouting (moving parts) in max. And the relaxing or unfolding stuff is rather what max sucks at by default + everything is scattered in countless tiny and dated operations which make the whole unwrapping part in max…
I wish I was a programmer, so I could convert this MSDN code into a replacement for the Windows default color picker! http://msdn.microsoft.com/msdnmag/issues/03/07/GDIColorPicker/#S9 If it was possible to replace the crappy default picker, then a painting app like Photoshop could use it. Any programmers interested in a…
it's a placeholder thing, sillypants. only testing gameplay now Tested on another PC, here's some known bugs: just using the package/map files, the default jump, etc. sounds are active. Most sounds leveled too low. Noticeable when compared with the default sound Play through seems fine. Will rerelease tonight with audio…
looking at the comparison between the default legion weapon and your concept, I think it would be cool if you would elongate the left blade to the maximum height. will still look like an axe, but be a bit closer to the default. might be something to try out and see how it looks. other than that, cool concept :) I'm always…
Could be something funky with the HDR. Especially since your scene has that bright default texture. Try putting it somewhere in the default forest level. As for the normals, maybe you just need to make them stronger or something, not sure why they aren't showing up much. Try changing the time of day and see if you notice…