fuck accidentilly hit the back key of my mouse... okay again but maybe shorter, as i'm lazy :D i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds…
for hair I recommend watching this UE4 twitch stream about the character design of Paragon. https://www.youtube.com/watch?v=toLJh5nnJA8 In it they go over the process of how they created the hair. While it won't give you exactly what you need, its a good reference point. As for critique, your cloth folds are too strong and…
A guy I've been doing some freelance for needs some work done right away and I'm busy with a couple jobs already. If anyone's interested in making some quick cash here are the details: - High poly models of clothing on mannequins used as mock ups for Nike clothing lines. - May be some texturing involved. Some models I've…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Redesigning him as woman is cool idea but also totally pointless if you're also going to change the clothes to something completely different. How is anyone supposed to tell it's a female version of him if everything is different? Redesign his clothes to be more feminine but still recognizable. If it were me I would stick…
Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
MightyBake version 1.4.7 released. You can download it here. Version 1.4.7 - Nov 17 2015 * (Feature) Name matching option to pair high poly to low poly so you don't have to explode the model * (Feature) UV Tiling support with both UDIM (Mari) and Mudbox naming conventions * (Fix) UDIM tile rendering error fixed I will post…
Hello guys! I've been working on a character in the past 2 weeks. I've posted several updates during last week in my Sketchbook (here is a link if you want to check it out: http://www.polycount.com/forum/showthread.php?t=128554) While I am not happy with several parts of the sculpt I have to move on. I guess the most…
I've been wrestling a lot with the design of the costume for this character both to get it to work on a practical level and to ensure it says something about the character. The initial idea of creating a character based in an alternative history regency period was so I could incorporate gothic architecture and the clothing…