Hey guys! Just wanted to share my very first game environment based on a concept by Roman Avseenko (https://www.artstation.com/artwork/KaPAWX) I decided to go with something simple to recreate because the goal of the project was to learn basic UE4 toolkit, things like texel density etc and how to create simple materials in…
This is a small cave environment i'm working on using it to try out some different things i'm interested in trying out out some landscape creation techniques and learn a bit more about working with water in UE4. If anyone has any feedback or can direct me too some awesome tutorials for this kind of stuff id appreciate it :)
I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
What is causing these shadows to repeat themselves in every instance in my modular mesh? It looks fine until I build. I made my own lightmaps in Maya and ue4 is using them. All edges are snapped to grids etc. The maps are good to go... What other factors could be causing this? Thanks so much, -Trav
hey, so with all the hype around UE4, I've been seeing and reading about how much one can do with blueprints. At some point I figured that maybe its easier to list what you CAN'T do with blueprints? Ideally I would love to hear what kind of games is no-no to do with blueprints. Thanks.
Hey all. Been a member for a few years now but never really posted any of my work (extreme self critic) However.. I hope to change that now :) I present my shroomies! Tools: Maya, Znrush, Xnormal, UE4, dDO and nDo Be nice :\
Hello! Im creating my first UE4 scene currently and have decided to make Balin's Tomb from Lord of the Rings here is what I have so far! Crits and advice would be awesome! Here are the assets that are finished so far but Im happy to edit them if people have ways I can improve them!
Hey guys, Is there a way i can control the density of the normal map inside the material editor? i dont want to switch back and forth between Photoshop and UE4. any help would be highly appreciated.
Having this same issue today. Is this a bug with ue4 16.1 version? https://answers.unrealengine.com/questions/667739/vertex-color-alpha-channel-wont-work-for-me.html Painting the alpha channel of vertex paint yields no result.
My first attempt at UE4 learning phase . This is the begining of the creation prosses of the environement . The first assets created . this was 35 days ago , im posting all the progress till this day x) hope u like it!