Hmmm...so many...i'll try to remember as many as I can: *Slipknot (2x indoor, 2x festival)...awesome stage show *Slayer (1x indoor, 1x festival)...one of the bests pits ever *Megadeth 2x ...you just missed out Bronco...these guys played the other day and were awesome *Lamb Of God ...Great live band, and really great guys…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
This is an issue as old as time (or rather, as old as Zbrush) and AFAIK there is no fix for it, as the Zbrush FOV values do not really represent anything and you won't be able to get a real analog to a 3d viewport since their projection/rendering isn't really 3D. I've seen it negatively affect the work of extremely skilled…
Hi there, This unwrap would not pass asset QA. Not just for reasons of texture waste but also because the parts themselves aren't quite cleanly unwrapped : you have symmetrical elements that are not symmetrical UV-wise (in other words : the "pelts" are not symmetrically laid following their center line). This may seem…
Well, one way to decipher what's hapening would be to attempt a bake in an environment giving you total control on everything - like Toolbag or Blender. That way you'll rule out anything related to the exporter and the possible issues or limitations that Substance may have. And then only later worry about reproducing that…
Hi again everyone, I have finished my Tiger II Tank and I decided to post it in a new thread because I liked the idea about a small postmortem of finished work proposed by adamBrome in his " Leaving Solace " thread ( http://boards.polycount.net/showthread.php?t=61109 ). So here we go. Basically it was my first complete…
You could also have the flashlight be affected by the electric surge, with the player trying to tap/shake it back into life, causing brief flashes of light. Could be very effective, seeing a creature in brief strobes as it gets closer and closer…
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…