Hey guys,i currently can't afford UE4 but really need it since im an environment artist at a game that works with UE4 and the company cant pay it yet,so is there any way to get it free or at least some sort of 30-day Demo? Thanks take care. Greetings
I'm between assignments for the time being, and I've got nothing to do around the house. I thought it would be fun to start and finish a simple prop tonight. What would you model for fun if you only had a few hours?
Here you go: I made another thread on the Unreal Engine support site. You can read it to catch up. https://forums.unrealengine.com/showthread.php?59251-Unreal-engine-4-translucent-material-problem
Hello Polycount! This is the cryo chamber from the first level in Halo when Master Chief awakes. I did everything in 3ds Max, brought it into UDK and messed around with a lot of materials. I will make a short rendered video of the level so you can see it live. CRITIQUES ARE WELCOME! I am only a student and i would love to…
i think i finally know what rim lighting is! but yeah, the graphics are looking great, but the gameplay. no offense to cod fans, but cod 4 looks like another run and shoot game. but then again, only id and epic have ever excited me about FPS games.
Backstory: An Institute scientist who lost her leg during an engagement with the remnants of the Railroad organization. Use of synthetic parts have since been made legal by the new leader of the Institute. The dress is based off of 60's scifi clothing and given a modern touch, see 60's Uhura from Star Trek for some…
Hi everyone, I just finished my bachelor degree in 3d design in montreal and I would like to have your reviews and advices on my online portfolio. I specialized myself in environment design for video games. Thank you ! www.kevinturenne.com
zbrush 4 has issues with retopo shit. 3.5 was ok but there is some funny stuff going on. if you have maya( btw nex has some tools for this as well , but again slow) you can do it there by making an object live and create poly tool followed by edge extrusions...but slow so.... 3d coat is weapon of choice for most peeps,…
Mostly new with Volumetric/Subsurface Scattering within Marmoset, so apologies if this question is a basic one. I am encountering an issue in which my texture turns black when I attempt to activate Volumentric and subsurface scattering. After a while of trial and error, anyone have any advice on this issue?