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Marmoset 4 Subsurface/Volumetric Scattering Question

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Mostly new with Volumetric/Subsurface Scattering within Marmoset, so apologies if this question is a basic one. 

I am encountering an issue in which my texture turns black when I attempt to activate Volumentric and subsurface scattering. 

After a while of trial and error, anyone have any advice on this issue?


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