So it's not just about being able to lift yourself up over the requirements bar, you need to bring something that other people aren't and you need to add to their overall skill set, not just plug into it and becoming a smooth unremarkable part of the wall. If they say "you need to be able to do a chin up" you show up with…
My first impression is that you have some fairly decent stuff and you seem to have some of the low poly basics down. "Don't waste UV space, don't go nuts on triangle count, ect..." but overall there is a lot to work on. The site itself. The overall layout is cluttered with a lot of mostly useless info right up front. That…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Hi again guys... These are the sequences "filmed" on the planet's surface... The Landing After to find a nice video background for the landing module. I started adapting the vanishing point of the iClone's camera to create a convincing perspective effect. The composition of this scene is quite simple. Besides the landing…
Hey Allen, Buckle up, reality check time. Let me first start off as I applaud your efforts. Getting a job in this industry is not easy, keeping a job in this industry is even harder, and not getting bitter or burnt out...well that's a whole different enchilada. If you have any sense...walk away. If you're determined to…
Loads of questions here so it’s taken a while to get through them, but I’ve finally caught up. Brace yourselves, this is a big post - not sure if all the formatting will work but we'll see. Here goes... Brian "Panda" Choi What steps can I take, aside from focusing on being my best in my given responsibilities, to aim to…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
Reposting what I posted on Extra Credits on Penny Arcade: ***********============************* [USC's Interactive Media Division Perspective - Junior, C/O 2014 - Career Intention: Concept Art/3D ninja] If you're looking for an effective resource for a game design degree and a legitimate 4 year university, USC's the best.…