Hey guys, i got a little scene with a first person controller and i got some sceens as objects in it. how can i make a video run on these screens when i start playing?
Im getting some pretty ugly normals out of the Substance baker. Ive started using substance primarily for baking since I love the high to lowpoly matching by subobject name, but the quality of the normals is pretty bad :( Is it possible to bake the normals in 16 bit? or is there a way to bake normals in 8 bit with…
What's your issue? The alpha is 8 bit if you're working with a 32bit image. Ie if your bit depth in photoshop is set to 8 bit per pixel then your alpha channels are 8 bit. The red displays as a mask in photoshop for visual convenience. nothing more. Just export it as a tga or tiff and check 32bit when you get the option…
This kit is all low poly weapons designed for Mobile or other Low Poly games! https://assetstore.unity.com/packages/3d/characters/low-poly-mobile-weapons-kit-98744 Has over 35 weapons and pick ups! Including melee and grenades!
Hey Johny : It's a little bit hidden http://www.nintendo.com/corp/jobs.jsp And as always, much appreciation to the Sputnik people for helpin us out with the job listings.
Still chugging away at this character and trying to hit the deadline. I tried to slim her down a bit like @bacn suggested. I also tried to make her lok less "tough" Anyway, it looks like you guys have all been working pretty hard too @tan: I would just re sculpt the eye socket around the eyeball. I try to never get too…
Add3r: Thanks man! DerRazputin: Yeah, Beyond good and evil deserves more love :) I used the cavity map to block the specular reflection in small crevices (there is a nice slider to tweak that in Marmoset 2) It enhances the reflections a little. It's not extremely noticeable, but it does make the details pop a little bit…
Tiny little update (wasn't feeling well the last couple of days ---> there goes my productivity :( ) Threw in a rough blockin of the wagon to get an idea for compositioning. Looks like I spent a little bit more time on the wheels than the actual wagon, whoopsie! (will continue) And just to start adding in some more…
Looking really good! Very good progress, you are clearly taking the time to fully understand and apply the crits you're getting. I like 1/2 better than 3, i think just adding in more brights gives you a plasticy, rubbery look. Stick to your guns on materials -- stone only reflects so much light, if you want more contrast…
Thanks guys. What is that water mark thing you talk about:) (I droped the habit, hit referesh ). I worked on it a little bit more and played with the lighting to give it a bit more happy/living look. The texture is stretching a bit only on the window not the whole section:) Also fixed the problem mentioned by imb3nt. The…