We are looking for a talented and passionate 3D Artist who wants to make a big impact on our art team. Someone with a breadth of knowledge, whether it be more of a generalist, a technical artist or just a really strong artist in general. If you think you would be a good fit, Shoot me a PM with a portfolio link.…
First impressions are EVERYTHING, even with video games. Most of your average gamer/regular person will not be able to see past the ugly art to understand its "Alpha". Even when you say this is "alpha" work and not representative of the final product. Thats the image that sticks in there mind when they remember your game.…
there was a pc gamer uk article a while ago about how theres actually quite a large ammount of money to be made in the shareware scene, and the games are getting more and more sophisticated.. It talked about how crazy it is for guys to work 2-3 years on a product only to have its fate decided by a few weeks of sales and…
Hi there, my name is Robert Fink. I think I have a pretty unique story that I would like to shout out from the top of mountain, this mountain being the internet. This is the story of how I proposed to my woman friend of three years this last August 9th, 2013. With the help of my awesome friends Ryan (Programmer) and Jack…
Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
Hello everyone! We are final-year students at the University of Hertfordshire, specializing in 3D Games Art and Design. We’re excited to introduce our ambitious project, designed to leave a mark on the gaming world. Project Overview: * Title: Cosmic Descent * Medium: Playable game * Concept: Sci-fi, top down shooting game…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
[ QUOTE ] he is making two games right now, this one and one story driven.. "The second, and more ambitious project in development, is a contemporary action adventure game that focuses on an ever-changing relationship between you and a mysterious female character that holds the key to the future. The game is in development…
Hi, My name is Gladys, I will turn 27 this month and I'm an entrepreneur with a focus in Marketing and International Business. I am looking for partners to create an Otome Indie Game. This would be my first project but I already have a long term strategy so it shouldn't be the last. I am here to gather a team of people…