Hello Guys! Here a little personal mini speed fast small challenge that I'm doing :D !!! I started last week with concept : http://lucashug.blogspot.ca/2012/06/quick-scene-personnal-challenge-piece.html and here the modeling : And I know, it's not really fast but in the meantime I have to save the world from Diablo!!! And…
Hi everyone! About a year ago I have started my concept artist journey. It has been a bumpy road doing mostly environments designed. Wanted to do something different so I did some detailed weapons models for the personal project "The Last Monk" which you can find here https://www.artstation.com/n1n. Any feedback would be…
Try stress-testing the physics system to understand tradeoffs. Make a simple container and drop 256 rigid bodies into it. Swap physics methods each time, from sphere up to per-triangle, and record framerates. We did this while developing a Wii game, and it was instructive. Mostly people here assume everyone's developing…
I've yet to meet any studio who puts speed over quality. And working fast is not the driving force for profit. The end consumer isn't really bothered whether or not the game was done in 5mins or 5months, what they look for is quality and value for money. Sure, projects must be completed on time, but if there isn't enough…
Hey, Pixologic just put up my last of us cloth sculpting video... Hope you guys dig it.... Let me know if you guys have any questions! http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended&p=1062029#post1062029
The first thing that jumped out to me was the road. Your cracks are all too consistent. I can see the tiling, etc. Also, if it's abandoned, then you should probably explore some meshpaint on that road to get a bit more sand and stuff inside of the road.... not a ton, but a little will go a long way. The problem with your…
Full project is available on my Artstation below: https://www.artstation.com/artwork/d0qzGJ Description: Got back to retouch this old project and rework it a bit. I didn't want to go crazy, because I also have to work on my upcoming projects, and would like to focus for those, but my eyes couldn't take anymore the old…
Is it possible in the Maya Script Editor to get command completion working for Python? Or to toggle last command with the up arrow? I tried changing the settings under command and it didn't work.
Wow! Really thank you @Nosslak for that answer. I will fix these things as fast I can - it will be easy and fast job, because I have saved preset for this, I just need to rid off things you mentioned :) I worked last time on new banners and I made this, but after I read your post I realised that this was bad idea :) Thanks…
-Tool- 3ds Max zbrush Substance Designer Substance Painter UnrealEngine -Concept- I can 't speak English well. So I'll use the Google Translator Haha I think work for a small country to the east, the concept of the Joseon Imagination and hope to make as many historical research. (영어를 잘 못합니다... 그래서 구글 번역기를 이용할께요 하하 동방의 나라인…