Hey guys, I was wondering, when creating a texture map for a 3d asset it is more beneficial to start your texture map at a very large size and then downsize it later on in the pipeline when your ready to bring the asset into the game engine? For example say I was modeling a barrel and started my texture map size at…
I'm having a problem with a flame that I have set up in Maya, I needed to scale it but that would break the simulation so I first cached the simulation and then scaled the whole flame and it worked perfectly. However, once I have closed it and re-opened / try and batch render it the flame loads in at a totally different…
I love the overall effect. Really. This could be Vel'Koz ult in the cinematic or something. Anyway, I think the biggest concern is that you convey the beam's power solely through the use of color. The size of the beam may change but it is super small and not noticeable. I think if the beam changes its size more…
That's pretty nice so far. A few things: * She seems to be leaning forward in the side views. * Her clothing could be fitted in a more flattering way. This isn't to say it needs to conform tightly to the body or anything, but there are definitely reasons why people cinch things in certain places and let things hang in…
Try to add some details to the post Dents from bubbles during production Side seam Connections look a bit flimsy. I would add dead insects. Usually there are a lot of them. Move dirt to the lowest part. Raindrops hit sides more often and with higher energy. Also drops lose their velocity as they go down the spherical…
I dont know if it's correct behaviour. But when I use Zapplink to link zbrush to photoshop the image size becomes different. In zbrush is 2048 *2048 but in PS is 1474 *916.So when I paint in PS it looks blurry. I checked size by going to inage- image size and it appears different after zapplink linking? Why?
My Opinion: You are a CS rep... pretty much entry level there at your day job. Sounds like they know you are even trying to make more of yourself too. They have told you that you need more professional examples before they could consider you. Now that does not translate into a "go get a contract gig". I suspect they mean,…
Breast in side view look weird try to add axillary tail to better integrate it with muscle below also move arm forward to reduce distance between arm and breast Legs front view push knee outwards and can give it more bulk on the inside Legs side view increase their width , hide her arms and experiment with what fit her…
Because if you model in ZB you should be working in the ultimate size for sculpting in that app. For example: you may have trouble with your brush sizes depending on how you start your model. Starting a model from a Zsphere, dynamesh sphere or imported base mesh will give you very different sizes. If your brushes don't…
Hey guys, i made a knife hp/lp etc and now i want to bake my normal map in xNormal. the map looks fine but i got one problem. the handle of the knife is symetrical but some details are different on each side, but no all. therefore i unwrapped both side seperatly. When i bake in xNormal (exported lp and hp als sbm - the lp…