Hey guys,
I was wondering, when creating a texture map for a 3d asset it is more beneficial to start your texture map at a very large size and then downsize it later on in the pipeline when your ready to bring the asset into the game engine? For example say I was modeling a barrel and started my texture map size at 2048x2048, then later on when I am ready to bring the finalized piece it into the game engine and have decided what will work with that asset shrink the texture map down to a 512x512. I've herd this method works well or is it just a hassle and should I always start my texture size the way its going to be finished?
Replies
Thanks man, if I was working towards a 1024x1024 texture would you recommend going 2048x2048 and then just downsizing when final texture is achieved?
If the game is never going to require a 1024x map and will only use 512x or lower, you're probably better off developing for the target resolution. If there's any possibility that the target resolution will be changed, I'd work a step above and downscale.
I agree with not resizing textures, but I have done it on models in the past because that's how the studio did it.
THanks for the good read at http://poopinmymouth.com/tutorial/resize.htm
That really help make a lot of sense out of the question I was asking. Overall it looks that it is best to sit at the resolution you will be planning on using for the finished product.
@dustinbrown
I agree, if I was freelancing I may think twice about maybe using doubling up my texture map size and shrinking down, but other than that I'm planning on sticking to a set size that I plan to use in the final.
4096 seems quite giant. I'm mainly referring to in game art ready assets that will be used in the engine. Correct me if I'm wrong, but realistically most textures are no larger than 1024 when it comes to that situation if I'm not mistaken.
It depends on the game type and platform. Sure, 2048 maps in current gen console games or MMOs are rare, but the newest (and this is probably gonna change a lot as the next gen consoles are getting a ton of more RAM) games, especially on the PC, can have 2048 or even 4096 maps for things that need a lot of detail, like characters.
But yeah, 1024 maps are still pretty common, but don't restrict yourself to a specific resolution. If you need more detail and you can afford it performance/memory wise, go for it.