The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Modeled that some time ago, didn't really get to doing anything in the last few weeks. That new job (no, not a dream job, not even close but I don't want to have "unemployed for 6 months waiting for the next semester" in my CV plus the money is better than my last job (320 being a soldier 24/7 vs. 800 being a worker…
Hi everyone :) I am a french student in a video game school and for this summer I decided to do a project ! I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly. I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya…
So it's a matter of definition then. Yes, I completely agree that there is a group of pirates who will not buy a legitimate copy no matter what. Be it sticking it to the man, supporting the "scene" or "punishing" companies, they will come up with some bullshit reason to support it. However, I do not believe that these…
Looks like I done did something spaz while trying to help out a few of the entries that just missed the deadline and nuked the whole submissions thread! EEP! More after the jump. With the time difference and the short time the thread was open, a few members didn't get a chance to get their entries posted in time. Because…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
Thanks for the comments, tlovemark - Yeh, I see what everyone means about the graffiti, I'll either find away of making the graffiti work or remove it and find another way of breaking up the repeating wall. Thanks for the idea of the clotheslines lines to create more interesting shadows. Diwan - Thanks for the c&c, iv…
I get what you mean. And don't worry about the scapula - I aim to add that back to the way it was. ^^; Hopefully by emphasising those muscles more, it'll help give everything else better clarity. I think where my confusion lies is with those finer shapes I can see on the lats. And not being able to 'describe' them…
guess I can now unsubscribe from any further updates on this- guess it became a pretty big project and you might have your reasons to go the mse way, good luck with it. caubebutchi: mse = maxscript encrypted, it means you can't look into the code or modify the source, which is what most people do that go commercial with…
I'm a massive Bond fan, and I've been fortunate to work on a Bond film and game, so here's my take....no spoilers Skyfall is a terrific Bond movie and Mendes has delivered a very good and well made movie. Roger Deakin's photography is excellent and the talents of Alexander Witt as 2nd Unit Dir, and Stuart Baird as Editor…