Modeled that some time ago, didn't really get to doing anything in the last few weeks. That new job (no, not a dream job, not even close but I don't want to have "unemployed for 6 months waiting for the next semester" in my CV plus the money is better than my last job (320 being a soldier 24/7 vs. 800 being a worker 38.5h/w) although every muscle in both of my arms hurts now) is really eating time!
3152 Tris. All tris or quads, no matter what the wireframe says. Blender has a tendency to not render about 5% of the edges.
The concept isn't very creative, I know. Just some stress relieving. No story behind the character or anything, not even a name. It's
supposed to be realistic but I still need to finally work through "Drawing on the right side of the brain" (I accidentally got the workbook which is perfect for procrastination
) to be able to pic up minor details and subtle shading. I still have that coder brain (which is apparently the reason I can use edge extrusion and Blender...).
Man, I'm so tired I already get a deja-vu from viewing the preview...
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Anyways proportions and profile of the body are quite good, but the head is:
1. a bit too big
2. looking really good from the front, but quite strange fron the 3/4 and side view. It is definitly too flat, but that is not the only thing strange; but I can't quite put my finger on it.
Edit: and the ear is waaay to big btw.
Maestro: Demo Reel? Haha, hahaha, AHAHAHAHAAAA! As if I had any chance gettign a job at my current skill level! No, not rigged yet.