Hi Poly peeps my current project is a Model 29 44 Magnum Revolver. tri count currently is 2993 unloaded. not sure how you work it out for loaded. do you count the tris in all six bullets or just the first one? anyhow, C&Cs welcome thx
After not doing much modelling for a while, I was sitting on my ass thinking, what would the world be like if Boeing and not Lockheed Martin won the JSF contract. And I thought to myself, why not make a game about the ill-fated X-32. So by god, thats what I will try and do. I have been playing around with luxinia for a…
Hi folks, I´m using vista 32bit atm on my laptop and photoshop gives me some strange and annoying performance breaks ps CS: the brush-tool is very laggy and after I´ve used the hand-tool everything is even more laggy ps CS3: the brush-tool / marquee-tool sometimes gets a bit dull if i used the hand-tool before.. the funny…
didn't manage to make the time to finish this one before the comp ended, but I have kept working on it over the past week or so as the hours present themselves. Its still in progress, but should be done soon. Its 1710tris and a single 512. Under spec of 2ktris and 512s. Image is Unlit, ie texture only. Thoughts and crits…
So, according to the docs I've read - anything exported from photoshop in 32-bit per channel mode should be exported as linear. This seems correct, the .exr I'm exporting does have metadata saying its saved in linear. However, it looks like Photoshop is saving sRGB data into the texture, but tagging it as gamma 1.0 instead…
Hello everyone and welcome to the Monthly Art Challenge for the month of March !!! What's up everyone ! I'd like to apologize for the delay of the challenge ! Been caught up with things lately and couldn't find time to write this and find some new awesome concepts for you. But hey here we go again ! Last challenge was…