I am glad to see to still coming here with me Pior, you are.. hmm.. a sublime tool ? that's it :) Ok i will try to get more confident and trust in me, when i am trying to explain something and must to do it in English would be easier in French, but it seems i construct my sentences differently in english that i would do it…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
HOW TO CREATE AN INITIAL SETUP ACTION 1. create a target PSD for reference. this PSD will serve as the ideal for what you'd like the action end result to be. layer arrangements will heavily depend on the project's art requirements as well as your own working preferences. discover new approaches by taking a peek at your…
Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
The Littlest Target Trouble Rengar had watched the lone Yordle girl gather fallen acorns off the ground from the always perfect cover of tall grass, contemplating what it was about her that irritated him the most. Perhaps it was her incessant, tuneless humming, which had made it far too easy for the hyper alert hunter to…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…
Hello workshop artists. I wanted to put together a thread to more formally introduce handplane to the workshop community. We have been sponsoring the the dota challenges on polycount for the last few months and I am a longtime member of polycount. From what I can tell, only some of you are using our tool. I wanted to…