yea thanks for reminding me of that. actually when i modeled the cap i was bother about it aswell but let it slip through and left it. i had one thing wrong in the meshflow aswell. however i fixed it
Few things I'd like to add. Epic themselves generally suggest using AO textures for small cavities and letting SSAO/SSGI/Lumen/DFAO do their jobs. AO being baked into textures isn't necessarily a bad thing, it can simulate dirt and grime even if you're getting AO elsewhere. Often times with textures you got albedo and…
I never thought it would end like this, I can hear the clinking sounds of those things crawling all around the house now. It was so peaceful here, until that night. The night he came, preaching of unification and salvation. They didn’t believe me when I said we should run him out of town, and now its to late. The screaming…
i think its a good idea to put signs at the entrances of cave systems that have been fully mined. just to let people know theres nothing left so they dont waste their time.
Did a new version of this guy that is more graphical and easy to read. Will most likely go with the middle one in terms of colors, but I also put left and black versions next to it. Let me know what you think!
I'm not sure I follow where safemilk is, since everyone on the left is already filled in. Is Akin's handle safemilk? Anyway, let me know if I fucked any of these up, since I wasn't super clear on some.
I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the…
very cool! I'd push the hat throwing action more. bend the torso over, lift up his right foot, throw up the left elbow as he grabs the hat. then stomp the right foot and maybe even do a small hop as the hat is thrown down and the right foot hits the ground. I'd expect the hat to hand closer to his feet and not as far out.…
I took the suggestions and implemented them. I really like the washing machine, so I just widened it a bit. I shrank the Backhoe arm (right arm) and lifted it to align with the duct arm (left arm). I choose to shorten the lower body to push the stylization and absurdity of this character a bit more. I also beefed up some…