Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4. check it out @ https://www.artstation.com/artwork/WrX5v Any feedback always appreciated! Based on this concept by Atomhawk Design: Any…
Hello everyone! In this topic I want to show you my process of making Venice UE4 Scene. This is my variation of Vencie place, where you can find few buildings, little market with vegetables and fruits and church (darker blocks in blockout). Please feel free to give some feedback! ;) Few blackout screenshots:
Hey guys, I was wondering if anyone knew how I go about using the transmission map Knald makes in UE4. I don't really need it or anything, I just want to see what it looks like. I wasn't able to find anything online specific to using them in unreal. Thanks
Hello I am creating a modular building. I have 6 weeks and this is the 4th week. I currently have it in UE4. I have a question with how I should go about the silhouette for the main building pieces. I used floaters but it created poor shadows. Any suggestions? Thanks! Progress so far
Hello. This is a new project I started. Based on The Last of Us _ Bill's Town, Bill's Safehouse. These are blockouts of the environment, Being created in 3ds max and Unreal Engine 4, Materials are from UE4 Started Content Just to test how the scene is going on/
I am looking for an environment artist who has experience with UE4 interested in doing paid freelance environment work. Please shoot me a private message if you're interested. Best, Mentos
Hi, I've started a new personal training progect. I'm aiming to learn better prop workflow, materials and lighting in UE4. Here is my detailed blockout and reference sheet. Those references are for a stylistic example of provence design. Thanks for any critique and comment!
Hello everyone! This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel. The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
If it's been textured in Substance Painter then it's necessary to turn off sRGB in the texture editor within UE4. by default sRGB is on and it will completely bleach out your albedo. Again this only applies on any assets textured within Substance Painter and exported from SP directly into UE4.