Hello! Sorry I haven't updated you guys after getting your feedback, but here's a semi-recent shot of what I've done with the level. I've been trying to work on the lighting more and as someone suggested that I try to lighten the shadows.. here's what I got. OLD: NEW: I've since added a wheel of cheese floating in the pool…
I just had a look through this and I've got to say it's looking very nice. I do have some crits, though: - The bloom/HDR is pretty over the top at the moment. There was one point where most of the screen was pure white because of the bloom/fog combo. I'd suggest toning that down a touch. It may fit with the fiction of the…
I've submitted DigiKlay v1.0 to Microsoft for analysis to address this false positive, and I'm waiting for their response. Here's a screenshot of the submission confirmation: I'll keep you updated as soon as I receive any further information!
Hey guys I'm Rich and I'm currently in my final year at University studying Computer Games Design! Alittle earlier in the year I threw up the high poly model and got some awesome feedback and tips. Now I'm far further into the process, with the texturing almost finished, but it would be great if I could get more feedback…
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
@Muzzoid Hey! thanks you so much for your kinds words! Since you revive the thread heres some updates, Still been doing a lot of sketchbook stuff but also just finished a class, Gouache Phase I at Watts atelier (online) Soon will be retaking yet another gouache class by Justin Donaldson and also a sketchbook one my Jared…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…
Oh... Nevermind, I may have ranted a little too soon. It turns out that unchecking these two did the trick. I get what the top one means, but project goal location? It fixes almost every instance of the AI getting stuck in doorways. Now I'm only experiencing it it if the NPC sees the player, in a doorway, at a shallow…