The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render Maya hair either with Mayas default hair or using a hair plugin. More here. [ame="https://www.youtube.com/watch?v=NVNtY-WIgIk"]FiberMesh to Splines for Maya -…
Hi guys, I'm not sure if this is the right forum to post to, but I need some help with Zbrush to Maya transfers I am making some weapons for a indie game and I have the details nicely sculpted in Zbrush. In Maya I properly arranged the UVs and normals before I exported to zbrush. The problem is that when I try to apply the…
Ok... well. I halfway think I understand what you are trying to get at from the images of the panels. First off, all "Set to Face" does is harden the edge normals around the faces and unlock the normals. As far as I know this is not going to do anything to help your rotation issue. I still use Maya 8 so I don't have access…
Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…
I've been trying to think of a way to phrase this question without it sounding dumb, but unfortunately it is somewhat dumb. However, I'm curious what the community input is between these two programs as it pertains to modeling accessories. I've seen multiple tutorials now using Zmodeler to make accessories for characters,…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
I'm having the same tired old problem I used to have, both with Mud and Zbrush. I'm trying to export a level 0 model from Mud to rig it and pose it in Maya, but when I export the posed obj from maya and try to import as layer in mud, there's always a vertex mismatch. It's Maya's fucking stupid obj import that screws up the…
I recently joined a studio who uses maya for their levels and environment work, I am switching from 3ds max and am wondering if you could list any useful maya addons/user content, such as: Scripts Toolsets shelfs curve tools UV tools Or information that might help me make the jump from 3ds max to maya, or anything related…
@onionhead_o seems like you can't change anything if this button is locked / highlighted maybe that's the issue? If not i think there is a huge UI bug in this version of Maya.