do not decimate the sculpted meshes, ever. Puts some sort of "wave" into the normals and i dislike that so i do not ever decimate the sculpt, its a struggle on mid to lower tier pc's but if you want that extra ooph to stuff as i do, i do not decimate. that is just me. idk about others. (now i have a mid to mid high tier…
Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
You inspired me to take it one step further and add the lightning inside the lightbulb. Also created a short animation for it on ArtStation: ArtStation - Mad Science Gun Thank you for your feedback!
i was lurking in this forum for a while and i noticed there are people with a lot of skill in creating characters and objects in here. this site -> http://evilengine.net/forum/index.php is specialized for making UT3 characters / models. If you want to show your skill or help the UT3 community with your amazing skill, feel…
Hi, I was wondering if its at all possible to have particles spawn half way a long their path rather then at the start, when the level loads. I want it so its as if the emitter was already running for a few sec before the map even loads, hope that make sense.
For people like me, who think the default tf2 look is a bit too soft shaded.. (and for people who want some variety) DOWNLOAD any bugs? pls tell me :) EDIT: the spawn version looks bit strange as a still but in motion it creates an interesting illustrative look!