My name is Andre Peisker and I come from Germany. Ahead...my English could be better,sorry :poly121::poly121: About IClone i came to the Animation. I work for a while with IClone,because i work on my own film "Endless Space" If you want you can watch what i'm doing. https://www.youtube.com/user/PEISKERFILM So...and now…
Back again, after more testing. Still havent been able to get rid of the seam that is visible on the top of the cog. Did 3 more tests, and I still feel at a loss with regards to understanding how UV's seams, normals and "to cage or not to cage" fit together... Test 1: Done in substance painter, with a low poly cube that…
Hi everyone just a quick question, hope you can help me on this. So I baked a normal map via MT3 and was displaying nicely (see image 1) but then when I import the normal map to Substance Painter 2017, the normals are not displaying correctly and as crisp as on MT3, (Image 2 A and B) does anyone know what the proper…
Not just saving it to a variable, deleting it afterwards, too. Launch task manager to see the RAM usage of 3dsmax process and see it rising with ( local t = Teapot segments:64 for i = 1 to 1000 do t.mesh.verts.count) and now compare it to ( local t = Teapot segments:64 local m -- one variable to hold them all, outside the…
Let's say i have 1 tower object. This tower is made of 3 boxes, each one on top of the other. The animation goes as followed 1)Base of the tower (Box1) is scaled from 0 to 100. 2)2nd part of the tower (Box2) moves to position from inside the Box1 3)Same for the last part (Box3). it moves to position after animation of Box2…
Maybe you didn't understand the point, the objective is not to write (2*a)-1 as (a-0.5) * 2 which is exactly the same but cost more on the gpu. Indeed simplyfying the matter: a = tex2D() The monomial (a - 1/2) * 2 = 2a - 1 is equivalent. x)(2*a) - 1.0 costs 5 cycles on SGX540 y)(a - 0.5)* 2.0 costs 6 cycles on SGX540 z) a…
Hey there, I am a graduating senior at a 4 year university majoring in Digital Arts and I am running into some problems with my thesis. I am making a video game some other students using the UDK engine and I am having the HARDEST time with buildings. Anything and everything about them. So if anyone could answer some…