i'm in lack of time to recreate the whole tutorial and gather the source files, i don't have them anymore. If its the math thats too hard to understand try http://www.khanacademy.org/ he is awesome and can teach math way better than any teacher i ever had, he can show you why you do things as opposed to brainbless repeat…
@Makkon Thank you man! I did a bit more work today polishing everything up, and I'm really happy with how it's all coming along. I went back to lighten the fur to match concept better, added some seams and pocket normals to the pants, scaled the iris and pupil down a few pixels and just refined the roughness a bit to make…
When it comes to assets of an sort of complexity, I do all the UV packing manually. Firstly I unwrap each element and move related elements near it into little mini-groups, and then I pack all the groups into the full layout. Auto packing generally sucks, so you gotta do this by hand if you want an efficient layout. Also…
Funny thing is I work for Her Interactive. 50-60% of our staff is female so my slant on this rant is a bit skewed. I'm kind of tired of this male vs female games rant everyone gets stuck on. I look at it more of a "drunken frat brat game" Vs "a game with a good story or compelling game play". I guess I have to lump myself…
the intention is great, but i think the problem lies in the fact you tried to put too much personality by pushing his facial features too far without a solid base skeleton. you can only push the (super)facial features if you pushe the skeleton first. and you can not push the skeleton if your base skeleton is bad. the…
we'll definetely see some fake realtime GI so, and I wouldnt use the word never the dynamic ambient occlusion demo by nvidia and the stuff about spherical harmonics was already quite nice to see. as for the topic, I am currently more on the "tech side" and its fascinating what you can do with the shader stuff, indeed most…
@TheUltimateDonGamer Thanks! I don't really have any advice on the lighting for this level as I didn't really do any on this map. I can suggest looking at this article and the tuts mentioned at the end. Lighting is something that I'm trying to get better at so if I find any good resources I'll send them your way. @Brian…
pixelb Oh man, thanks again for the feedback! Its all purely the diffuse texture, nothing else, the over exposure and bleaching is partly down to the lighting and the texturing. The polycount has been niggeling at me like an itch so im going through and changing things, as of now at the moment its like 3400 odd and the…
Emissary.live is developing an innovative Real-Time Strategy game in a nostalgic Feudal-age style, and is looking for the perfect talent for a set of short-term visual objectives. This is in the first round a commission based role, but with the possibility of long-term collaboration. 3D Character Modeller and Animator…
My turn to start such a thread. I cant wait any longer for Bulldozer. Need something for meantime and portability after I get a new desktop eventually. So since just had bday, treating self. Want: Minimums CPU Min: I5 Graphics Card: DX 11 with 1 gig BELOW 90th mark on Benchmarks…