Hi ablaine you should really ask these questions in the Unreal Developer Kit - MASTER THREAD, it helps keep all of this information together in one place. Here's a tutorial from UDN on how to get nice highlights using a cube map, just scroll down to the "Cube Maps with HDR" section. You can probably use your specular or…
Tech Art/VFX/Rigging Jeremy Ernst - http://www.jeremyernst.com/ Erik Larsson (Tech Art) - http://www.eriklarsson.net/ (no reel but tonnes of ideas on presenting tech art work) Michael Sharpe (Tech Art) - http://www.mikesharpe.net/category/tech-art/ William Kladis (VFX) - http://vimeo.com/32182703 Lee Amarakoon (VFX) -…
Ok some updates: Some new props, a simple crate, and some big epic lanterns to provide a source of my back lighting. The large awnings are complete. Spent quite a bit of time getting the shading of the material to look good but I'm quite happy with it. Foliage! This is my first attempt at making any sort of foliage and I'm…
mrsincredible, I'm not an expert on the subject, but the graph that shows various salaries only shows the average. Living in San Jose, you might be able to expect more, as the cost of living may be higher in your particular area. There are a number of other factors that come into play when figuring out salaries. The skill…
Thanks game dev for the feedback. I should have stated that that image was just a quick screen grab demo of what the textures look like in real time... the problem with showing complete materials off is that you really have to be able to interact light with them to get a good sense of critique for them. when you say flange…
Model the highpoly door and frame as separate objects. there's no need for this all to be one single mesh, you're just making it hard for yourself that way. My advice would be to sit down with a tutorial on sub-d modelling, re-model the highpoly door from scratch, then start worrying about how to bake normalmaps. Currently…
Right its been a while but i have my base mesh completed for now. It's still open to some more tweaks but its going to be put into Zbrush later today so no major changes (unless really needed). I've had to tweak my character due to me not being able to look at the Krall skeleton from Unreal 3 when i was making the concept.…
Hey, this is actually a really good question to ask! I would perhaps get in contact with the developer of Blender and ask them perhaps directly? I know the way UDK works is that it is free to work with, but if you sell a game you have to give Epic a portion of the profits(it is very reasonable from what I heard) But for…
BradMyers82: Thanks for your compliments on the site. It WAS a disaster on Friday, but is much better now, and can still be made A LOT better, but that will come with a little more time. I TOTALLY agree with you on making everyday characters. I'm in the process of one right now that I'll take into XNormal at a later date.…
Yo ae. looks like you're getting that nasty ass Kernal error... this is how to fix it (or this is how I fixed it). Copy your UTGame's folder in the My Games directory (should be in Your Documents) and paste it somewhere safe (this is for backup purposes). Now go into the UTGame's folder in your Documents and delete…