Some wireframes and polycounts for both would be nice to better evaluate them, that said though: First model looks fine, i think you need to think a bit more about where the rust/wear is placed. The sections on the top are good, reads like rust drip from the rebar inside/on top. However maybe more edge wear to match the…
leopadua3d: when I saw your solution I found it very simple and suprised i didnt figure it out by myslef :) I would say that "stars" are problem only if they are visible (pinch) and it is not necessary to spend hours and days to find out how to avoid them 100% VVCephei: feel free to share your "issues" here as well, Im…
Fixed the missing wireframe image for hydrant. That hi poly handgun took me three months working 9-5 at home. I made it as realistic as possible. Yes I think I'll put some info at the top of each page telling about it. I put the face texture in because I don't have much work to show and the model is based on a tutorial. I…
TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours. [excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary] Before I went on vacation I challenged people in the lowpoly thread to…
There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…
Hi, I've been watching a bunch of tutorials to easy my way into zbrush. Most of them seem to go through dynamesh in the early stages. So I tried using it but for some reason I can't get it to work. Here's the issue I'm having (album): https://imgur.com/a/8qxLJ I'm following a tut about sculpting some tiles. 1. Is the tile…
Picture below: That would be my top view, perspective, front view, side view. I'm on Maya 2016 SP6. Two sided lighting is turned off on all viewports. The only material on the mesh is the default lambert 1. This problem has never occurred to me until my recent project. List of bugs I'm experiencing: 1) Mesh is black in…
headlight area is fucked, same with the boot lines. You know it doesnt look right, because a quick look at a photo would tell you this. Concentrate on getting a smooth accurate shell first, worry about the details later. Your topology is mostly correct, but also sloppy. Just because youre smoothing it doesent mean you can…
Hello everyone ! So, I am trying to use Autodesk Maya for the first time and I've never used any other 3D modeling software before (except for MagicaVoxel). I have a problem which is that there are almost no shades so everything seems gray and I can't really see my model. The only solution I found is to click the…