Hello, We're a small team looking to improve our game assets management, tracking and storage capabilities. As our projects continue and we generate more assets, I'd like to help make it easier to track changes made to them, as well as find them easily. We currently upload to Google Drive to download and upload assets as…
OK guys, I have been doing some installs and adding some new games to nibbler, the polycount/#model_design game server. Here is a current list and their operation: Battlefield 2: Always running. Unranked server. 32 player limit fully patched. Counterstrike:Source Always running. Currently patched up to date. 32 player…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
Alright im going to keep it simple and to the point. im preparing for a huge over haul to my portfolio. I have been making art work on this forum for a year and some change now and am ready to polish off what I have put on my site on start looking for work. Now i have created four pieces all of which with there own pros…
Hey guys, i've been doing a rework of my Butcher's Bonesaw (http://steamcommunity.com/sharedfiles/filedetails/?id=176041966) and i'd like some opinions. I also have a couple of questions about hard edges, UV splits and normal mapping. I posted an image of my lowpoly model with the normal map i have so far. I am happy with…
SomeFriends Galactic Repairs - 3D Artist Project Title: "Its just an ordinary day at work" Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete…
Hello everybody this is a second update. I've been working on a trim sheet, I've been meaning to wrap my head around one so it's nice that I pulled the trigger. I also made some updates to the unreal scene from the feedback I got, next is texturing and UVs. I
Love the dystopian theme hence bookmarked :+1: and IMHO aesthetic has that overall unlit shader vibe so indeed very eye catching. Anyway success moving forward, I'll definitely keep an eye out for updates.