There should be stricter driving requirements to keep these idiots off the road. Like, icy road tests. Why the hell would you consider jumping out of a vehicle that is sliding at an unimaginable 10 MILES PER HOUR!?!?! Seat belts and air bags were designed to protect these retards, and they decide to jump. That's hardly…
Even though its the same gun, figured I'd start a new thread because everything before this is kinda irrelevant, we don't need to see that mess lol. I'd gotten just about to the stage of baking my low and high poly models when I saw Phoenix's finished Styer F90 rifle, which inspired be to do better. On my old model…
Hay guys! So I reached a point where I'm probably at the 90% mark. well I feel that anyways. I have most of my assets made, and now I'm getting more feedback, so I can get this finished. I'm still taking my time though as I don't want to rush. got some awesome feedback and I felt there were some stuff I needed to change.…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
To be honest, whats trustworthy in that link? Its just another variation trying to paint one side as the bad guys. I see a lot of confirmation bias here but very little fact. I also think its wrong to paint the protestors as neo-nazis though there certainly is a rise in that kind of socialism, it is far from encompassing…
Multiplayer is broken into pvp and rpg. haven't tried the pvp, but it seems to just be standard fair. rpg is what we were playing: you create a character [or grab an existing one you have] and spawn into a large tract of land inhabited by wildly varying monsters - seriously, you'll be fighting dinosaurs side by side wolves…
@Portgas For the peach fuzz I am using the cloth work done for The Order 1886. Pages 5-9. http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_notes.pdf But for some reason when lit from behind I am getting no fuzz on the rim of objects. For the transmission I think I was initially trying to use:…
Hello ! I just have a small comment here, about your gun, I was actually surprised to notice that nearly 1/4 of your texture sheet is filled with only screw heads. This is the typical place where you should have made texture for only 1-3 screw heads (So they are not all 100% identical) and then overlapped the uvs. About…
This scale discrepancy has always been in GoZ and is something that really needs to be sorted. It's the same in Max. ZB has its own scale(size of the default tools or hitting Unify) it's about a factor of 500 in the difference. There are several things you can do: 1 Use the deformation>size slider when you enter/exit ZB -…