Hi polycount! I and 3 my friends will create gladiator set for Mason M-a-A. In the future, we plan to make a set for each character. Each character will have their own style.
Hello folks! I'll be making a helm and a maul. I'm using several different references and helmet styles but I'll be gearing my overall design towards the European Great Helm. I'm super stoked for the contest, definitely going to be a lot of fun! Already seeing some awesome pieces! I found a site that has a ton of info on…
I'm working on an environment at the moment which has overlayed uv's utilising the same tileable textures. I've seperated the environment pieces according to which tileable texture they'll be using and unwrapped accordingly. I'd like to bake an ambient occlusion map from the all of the geometry on one sheet and overlay if…
Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
Console gamer ahoy :) I'm not sure games got me inspired to get into games but these are the games that got me inspired and rip out the sketchbook when I was younger Donkey kong country Zelda - a link to the past Super mario world Street fighter 2 turbo Metal gear solid Jet set radio Shenmue 2 Soul calibur God of war Ico…
Working on front and back views! Really happy with progression. Excited to see how everything turns out! (The shoes and hands are backwards, I know haha. Still working on those pieces.)
Hello, this is going to be tough 'cause I came here with issues I can't resolve by myself. In order to train my skils I'm creating an import script (3ds max 2009 32bit) for folder of FBX format.Everything worked the way I can call 'RIGHT' till I'd tried to add a function to apply material setting from external file.…
Hello. I imported an fbx asset from some other 3D software into Maya. They have multiple sets for some reason. I would like to dump all of them into map1 which is Maya's default UV set. The problem is that the asset is 130 mesh object. I have to select each one in the outliner 1 by 1, then go to the UV window, then…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD