Here's the beginning of a character i'm doing for a side project with some classmates and instructors at school. I wont dabble into too much detail but this guy's name is Drew, and he watches over the junkyard that will be the first level of the game we're doing (just a demo right now). I spent most of today retoping the…
Hey guys, been browsing for a while but just started posting here :) Made this scene for my first yr uni project, any critique would be very welcome! I am looking to add a volume light coming down from the window, but apart from that im pretty much finished!
Hello, comrades. My name is Alexander and yes, sorry for bad english.This is my first 3d art critiques topic. Im looking for advices, critiques. Im working on single shot scene based on this image: At this moment I finished* modeling stage, but still have a feeling I can bring more details into the scene(more antennas…
Hii polycount people, New to polycount. I'm working on a small UE4 project in my spare time. It's a small abandoned scene (time period around the 1700's) . Plants slowly growing into the room, decoration slowly getting destroyed by nature. Im working with: 3Ds max, Unreal engine 4, Substance painter. (never worked with…
Hey folks first time poster here:) Thought I'd share what I've been working on lately for my portfolio to get some feedback. This is my first outdoor environment and I need some Polycount help to bring it to its best;). Inspiration for the Bridge came from The Overtoun Bridge in Scotland. I wanted the have an outdoor…
Hey I'm new to this and petty new to zbrush. Thought I'd have a go at my first sculpt using the programme. Didn't really have any reference or person in mind just looked at a few photos and did what came to me. Just looking for any pointers on what I could improve or what I may have done wrong. I know some of the anatomy…
Just saying hello. I used to be on here back before the board changed (Wasn't very active..) Just starting to do some 3D modeling again for an iPhone game my brother and I are working (Using the Unity3D engine). Just browsing the forums brings back a lot of memories and helping me remember how to model again (I haven't…
I had to do some asset for a college project so I wanted to try some professional workflows. Workflow was Highpoly (Max) -> Carving (ZBrush) -> LowPoly/UVMapping (Max) -> Base texture (PS) -> Detailing and shading (Quixel Suite 2). You can watch the real time model on Marmoset Viewer in my Artstation Page Feedback would be…