I had to do some asset for a college project so I wanted to try some professional workflows.
Workflow was Highpoly (Max) -> Carving (ZBrush) -> LowPoly/UVMapping (Max) -> Base texture (PS) -> Detailing and shading (Quixel Suite 2).
You can watch the real time model on Marmoset Viewer in my
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Feedback would be awesome.