i need to make this chickpoo's hair. the hair itself is no probs. however....i REALLY want to get the messy bits that are on the outer shape of her hair. man....there HAS to be a way. i've been experimenting all day. any ideas?????
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there, but I'm still chipping away with the idea from time to time, cats are hard! Attaching the concept I had: American McGee’s Alice Liddell 2025 - (CYBER)PUNK! - MAD (MAX) ALICE Although I only made the…
i was lurking in this forum for a while and i noticed there are people with a lot of skill in creating characters and objects in here. this site -> http://evilengine.net/forum/index.php is specialized for making UT3 characters / models. If you want to show your skill or help the UT3 community with your amazing skill, feel…
You inspired me to take it one step further and add the lightning inside the lightbulb. Also created a short animation for it on ArtStation: ArtStation - Mad Science Gun Thank you for your feedback!
Hi, I was wondering if its at all possible to have particles spawn half way a long their path rather then at the start, when the level loads. I want it so its as if the emitter was already running for a few sec before the map even loads, hope that make sense.
For people like me, who think the default tf2 look is a bit too soft shaded.. (and for people who want some variety) DOWNLOAD any bugs? pls tell me :) EDIT: the spawn version looks bit strange as a still but in motion it creates an interesting illustrative look!