Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Final Gather, Global Illumination and such, there are various way to emulate light bouncing and color blending on a surface. The results are often really beaituful and gives to the whole thing a photorealistic aspect. Though, I haven't seen many games taking advantages of that. I know that it's a process that asks…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time :) It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Here are some great exclusives that you will have the best gaming experience of your life lol: I will include the average reviews from the internet whilst I'm looking. Heavy rain: Great graphics and good storyline average score 9/10 no online but an awesome game with a different way of playing, 22 possible endings are good…
Hello, I currently work for a company called Tapslots as a technical artist. we make mobile slot games. I create the animation for different themed games. here are some of the games I've worked on over the last 2 years. I use a mix of 3D and 2D, anything I do in 3D I composite into the image in after effects. This mostly…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…
Hello everybody, I am glad to show you our game developed with Unity, Blender & Wwise SNOWBALL SNOWBALL is a FPS action game with a Low-Poly style. This is the second game developed by PROTOKOLL Studio Your goal is to protect a car in the snow from the enemies, the znowman. With your Snowgun, you will be able to shoot on…
Joy Ride Turbo has been released to the public! My rave review below. I have finished the entire game and I am still playing it to set times against my friends. I’m a bit biased having worked on the game, but I think it’s a very fun quality product and I am quite proud of it. For those that don’t know Kinect has been…