Hello I am playing around with AK47 model in the Quixel Suite and wondered in ddo how would I turn the angle of a material? As an example the wood grain in the image below I would like at a 90 degree angle.
Hey there! thanks for reading. I'm having quite some trouble trying to export my textures. Even when DDO does the whole process of exporting the texture to the selected folder there's nothing there. Just nothing, nada, an empty folder. So, yes, first thing I checked out was if I was really exporting to the folder I had…
Hi guys, I'm texturing in a model in DDO at the moment and realised I forgot to make an object spaced normal map or gradient map so I have made those from my model but can't seem to find anywhere to input those in to an existing project. Do I have to start again? Thanks!
Hello, i'm new here, and i have an issue i can't manage with. I post on quixel groupon fb, but nobody seems to know : with the specular map and reflectance at normal, it's like they were inverted in c4d. In maya there is an option "alpha is luminance" but in c4d i do not manage to have those working well... it's way…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
Hi guys! I'm trying to make a marmoset viewer file and I would like to add a custom logo on the corner. Is this possible? Or Marmoset can't do it for now? I can't find the way to make it, but if I make an image render I can get the result that I spected. Any ideas? Thank you all!
Let's say I want to add a stereo jack or a USB port to a smartphone I'm modeling. I don't want it to be modeled -- it's a lower poly model -- but I want the normals. Do I have to model it out, or is there a different way using alphas/bitmaps? How would I accomplish this (using Maya/Substance)? Thanks!
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
When trying to do an export of my finished project, i have to hover over "export all materials" and wait like....a couple mins for the button to finally highlight so that i can click on it. Same goes for clicking the X button the exporter to close it...Also when scrolling down the windows (like in the smart material…
Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…