Hello, this is the first time, when I share this project on forum. This is as far, my biggest personal project. It's a tribute to Planescape: Torment, classic 2d and isometric role-playing video game. As you can see, Im creating 3D visualisation of Smoldering Corpse Bar. One of the most characteristic location in the…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
Howdy Folks, It is with great pride and pleasure that I announce!, iPisoft Mocap Studio Express for Kinect has been nominated for "Best 3D Application of the year." Please vote here for iPiSoft Mocap Studio. http://cgawards.3dworldmag.com/ Click on the 3D application of the year button, then iPiSoft is the first choice.…
The edge wear still looks too uniform. Try to think about the most likely places that would come in contact with another object during normal wear and tear. For example, the scratches on the concave edges would be highly unlikely. As would those near the top of the grip and trigger guard, as those areas would be protected…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…
I'm not feeling the warming right now. It's colder than normal in Washington and we have had more snow this year than in past no doubt. While I can buy into the idea that global warming throws off weather patterns and can cause wacky weather like no snow or more snow its hard to buy into global warming when I'm scraping…
Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
hey my buddy wants to make a lazer beam in maya for his assignment that's due on monday, is there anyway to do this given the time restraints? Any help would be appreciated "now, i dont want glowing bullets...i want a sustained BEAM of destruction" Thanks
Looking good. the mesh looks nice, but could use more rings around the thigh, for deformations. As dense as he is, he should be able to have perfect definition around there as his legs rotate. I think over all on the texture, it seems light on detail, and heavy on overlays. It looks like some floodfills with some grime…