About the Game Protodroid DeLTA is a Megaman X inspired 3D action platformer set in a futuristic Solarpunk world. Here's an early gameplay video showcasing the game in action Job Summary * Review the existing concept art to understand each level's art direction and feel * Create environment art (modeling & texturing) for:*…
Hey guys just over the past few days i have been working on an prison environment scene for my portfolio. None of my current assets are textured to the art style i am aiming for as of yet. Currently i have moved out of the blocking stage and started to add in modular asset pieces and collision. I have used UE4 materials to…
As a self-taught & aspiring 3D environment artist there is much I still dont know, and lots of wisdom to be learned underneath them CG stones. With that said, I (and others like me Im sure:) would like to get some opinions from those of you who have had some kind of formal training. In particular for me, which of all of…
Hey everyone, I've made a few posts on here before with my own asset creations. I recently started branching out and expanding my skills by going from just asset creation to also applying those skills and creating whole environments based off a concept art. I'm hoping this path will actually make me more employable in the…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Trion Worlds is seeking exceptional and passionate senior environment artists who have a penchant for high fantasy subject matter. Requirements: -Minimum 3 years of industry experience in a related position; minimum 2 titles shipped with credit in the role of environment artist. -Excellent working knowledge of Maya, Zbrush…
Hello. Haven't posted a portfolio environment thread in a while, so decided to share what I'm currently doing. Was looking around for some reference for an environment to do and stumbled upon this Last of Us picture and wanted to re-create it. I'm planning on posting regular updates to get more feedback instead of posting…
SENIOR CINEMATIC ENVIRONMENT ARTIST Project: Developing a high-end CG video game cinematic for a High Profile MMPORPG Location: Southern California. Job Summary This studios seeking a Senior Environment Artist to join a highly creative environment and work on exciting animation projects in their Santa Monica animation and…
Hey PC! We're looking to fill a few roles at the studio! Job description below. ( Must already be in the US ) Senior - Mid level 3D Environment Artist / Generalist Blind Squirrel Entertainment, Inc. Santa Ana, CA, USA Job type: Permanent Job Description Blind Squirrel Games is looking for a talented artist to join our team…
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…