It sounds like what you're interested in is character shape language. For example http://www.mciii.net/blog/2014/11/19/character-design-and-shape-language But the reasons why certain character designs resonate more than others has to do with how well-rounded the designers themselves are. Many things go into the design, not…
I don't get the feel of a plane fuselage at all, from the concept or 3D environment. It seems more like a cool hangout or something. In your video the angle is much more pleasing at around the 19 second part, I think the shot you have shown here does not compliment your environment. It seems very cluttered because the lack…
Looking for feedback for my personal project. https://www.artstation.com/artwork/3dQEXJ Custom tuned Chainsaw. 19 917 Triangles in total. Single 4096x4096 texture set + 512x512 tileable chain. Design is a mixture of various chainsaw models + kart engine + modifications. Highpoly (hardsurface) is created in 3ds max using…
Hello, I am currently a third year animation student and new to the website. I feel like my teachers and peers go really easy on me when it comes to a lot of my work. If you have the time to critique what I have, I would like you to be as nit picky, harsh and straight to the point with me as possible. If my reel is bad,…
hi guys, I'm trying to pick apart how these levels would be created, specifically how the textures for the levels are done- they seem to have a border and an inside area texture but the transition between the two is fairly seamless: http://www.touchgen.net/wp-content/uploads/2011/08/iblast-2.jpg…
Yo! Finally decided to create my sketchbook here after a long time of lurking. I started this art journey as a hobby and wanted to improve. Critique and feedback are very much welcome. Started to take the 365 days drawing challenge ranges from 30 mins - 1 hr with random drawing every day. 1/365 2/365 3/365 4/365 5/365…
I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on top of each other in the UVs. I want each drawer to be movable in UE4 and I don't know how to proceed. Should I combine the…
notman said: I think I figured out what you mean. About how the characters sticks out from the environment and it has to be due to the way they are shaded and lighted. SPOILERS!!!: Here's a screencap of one of the prettiest place in the game:…
Harebrained Schemes is looking for an experienced and versatile tech artist to spearhead the development of our procedural environment tools. You’ll collaborate with the Art Director and HBS team to establish and then advocate for procedurally based environment workflows. If you are a thoughtful collaborator, with a deep…
Hi ! This is my first post here ! I'm happy to join polycount ! :poly142: I'm a french 19 years old guy (so excuse my poor english :shifty:) and I started lowpolygon modeling 1year and a half ago. Here is something I did yesterday+today. Note that it's my very first handpainting texture (and it has been pretty hard for me,…