Hello , I'm Belias's friend and we used to work in the same company as video game programmers , he skipped 2010's Summer course of his Engineering studies and making video games for a T.V. station at the moment in addition of some various projects . He managed to get some money by designing websites for people .. he gone…
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about. Name: Exile Online Genre: Cyberpunk Dystopian MMO Estimated Launch: TBA Voice comms details: Teamspeak 3 (server eurots7.gameservers.com:9129) No password required Website: http://exile-online.com/ Facebook:…
War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP)…
BGF2 is a new project of experienced and skilled developers from Battlegroup Frontlines. A famous World War II mod for Battlefield 2 that was released lately. The goal of BattleGroup Frontlines 2 is, equal to BGF, to shift the players of Crysis back in time to World War II. BattleGroup - Frontlines 2 will feature an…
I was checking DA out and found this discussion.There seems to be two groups of people who feel differently on how 3d art should be categorised especially with how the art was made. Pre-fab Art:Artists that use apps like Poser,DAz that contain already created stock models which can be altered to the artist's desires.One…
No problem, It's not a terribad unwrap. Sometimes it's hard to get alot more efficient than that. Would be good to see the painted tex ext to it, easier to see what pieces are. Have you tried the checker pattern technique? Bascially make a texture of small checkers and apply that to your model, it will show of…
Hello! First Polycount thread! I'm modeling a diorama and this is the one of the first "hero" (more details) buildings that will go into it. I'm a huge Warhammer 40,000 fan, so it's going to be an Imperial Warzone. Modeling in 3DMax. World will be made in World Machine and the engine will be the CryEngine. Renders will be…
TrueBones Motions Animation Studio's is Proud to Present, The Pro-Bones 8,000 BVH Motion Capture Library. New Features, *Over 8,000 professional high quality BVH motions. *Cross compatible skeletal structured definitions. *Over 20 FREE professional rigged avatars. *T-Pose Rigging Skeletons and MNM file for 3DMax. *Ability…
Okay, I am back from vacation! Still a bit dizzy in terms of willingness to study instead of watching anime and gaming. I've completed Hyper Light Drifter two times (NG and NG+) during this time and want to do boss rush, guys, its a problem But at least I have managed to watch two courses about HumanIK since I do not want…
So nice to see so much advices on this topic.Thanks to all of you willing to put up with my newbie's questions. @Eric I've bookmarked the subdivision modeling part,i'm gonna check it out for sure.However,i'm still grapsing the basics of 3dmax,so i don't wanna rush it in and go for some good/expert stuff yet,i'm gonna take…