Originally I wanted to do something like a eye and tried the Sauron material I posted above but couldn't get the pupil working. Then this video popped up in my feed so I watched and used that since I really liked the glass orb look https://www.youtube.com/watch?v=mig6EF17mR8 Here it is in motion. Not totally happy with the…
I quickly scanned over that, I can't see what the smoothing groups you have specifically set up on purpose actually are. Only time that is apparent you have intentionally set up the smoothing on the mesh is when you removed the smoothing and have a completely faceted model. Unless you want a completely smooth shaded model…
Fewer meshes means fewer draw calls so as a general rule of thumb it's a good idea to combine as much as you can, unless you have a fairly compelling reason to do otherwise. One reason might be... That you want to pack a lot of detail into the eyes, both the textures and the material (reflection and refraction) but you're…
In my experience, having a perfect bake without any artifacting is very difficult to achieve. You can sometimes cover it up with a trim piece or intersecting geometry, but in your case, your assets are out in the open. A few things to do are to really try and maximize your second UV set to the best of your ability. The…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…
hazardous: sorry for the laaaaate answer >_< its just specular, though on my laptop i don't have reflection either and only spec, guess its a hardwarething :) ok here is a new load of stuff In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge…
some object using tiling texture some other is just unique , for the unique object, the material is much more simple than the wall of the house or some other object. ideally bigger object always uses tiling texture, while smaller object uses unique texture . probably Audrey Wong @audreee can explain more how the Unique…
First off, thanks a lot for the advice, it helped a lot! I've prioritized the display quality a little more, and the result was more than disillusioning: None of the displays of the laptops below 1.000 Euro was truly qualified for professional CG work. This is scary though, because now I might have to consider increasing…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…
I find it a lot quicker to get a really smooth blend in Krita because of its color-smudge and filter brushes. You should give it a try. http://krita.org/download To get to the brush settings, click the button in the toolbar. It sounds inconvenient, but it's not. Click "Color Smudge Brush" on the left, and go back to your…