I laughed when he said that he used Halo and Star Wars for ideas, but that suit looks damn impressive. It makes you wonder why no one has tried this before. Then again, my knowledge of warfare comes from futuristic FPS games. It's hard to say no to a man in an exoskeleton.
I'm fairly certain Mike Phillippi did the concept for that one. http://www.slothproductions.com/ Also, here's a screenshot of the one that I made for the game. http://kman.cottages.polycount.com/war/temp/em_crypt_entrance01_1680.jpg Can't find any shots that have the lightmaps baked in, though. :( Can't wait to see more…
remind me of 3d coat, Crytek seems to be kind of one step forward two steps backward, they seem to be keen to catch up with Unreal enigne, on the other hand, they seem to distance from the competitors just for the sake of it, it always ends up rather awkward since the engine war began.
Make sure you pan note to the fact that there is a skull motif on that axe blade http://mythicmktg.fileburst.com/war/us/home/images/conceptart/CncArt0907_37.jpg that piece of metal isnt just there to hold it together, its there to say that it belongs to an orc. Just keep that in mine when you sculpt that part of it. :)
DFacto: You likely will see more of that Awesome and its ilk. The trailer and assorted info says the game is set in 3015 and focuses on house davion at the end of whatever succession war that was. So no clanners.(they showed up in force in 3050) No omnimechs. Just barely configurable innersphere oldschool tech. :D
*drool* great shapes,, I`ve sort of become a presentation Nazi since dom war- You might want to try a different background on the color renders as the black material blends into the background too much and it all you can see is blue and spec highlights. /end minor gripe.
It's interesting to see Lucasarts go between lulls of poor movie tie in games and ambitious titles like this, the new Indiana Jones game and the new Star Wars game. Lots of fun new tech they are putting to good use, I can't wait to see how the final products fare.
ok texture update, no spec on this just diffuse and normal, almost done with the hair im quite pleased with it, not liking the normals on the air hammers so its gonna get redone, but this is all gonna be on pause for dominance war so hopefully it will be done before then. anyways texture crits are welcome! -Woog
ShoeBox is definitely the way to go, though if for some reason you'd still prefer a Photoshop script: #target photoshopapp.bringToFront();if(app.documents.length > 0){ var sourceDoc = app.activeDocument; var oldUnits = app.preferences.rulerUnits; app.preferences.rulerUnits = Units.PIXELS; if(sourceDoc.layerSets.length >…
Hey Shiverspine. I like your progress thus far, I think you can fix those crumbling parts with mesh replacements and an animation that shows an arm or something breaking. This way you get like a "smoother" transition. Keep up the good work! :)