My try at a soldier who's actually fighting a war for some time now and it starts to show on him ;) Lowppoly version with baked normal and diffuse maps from Zbrush 2230 Poly
Hi guys I am currently working on a university project which i need some feedback and opinions to help make it better Project idea : I will be working on creating an environment scene called the secret whishing pool which will also be an environment asset pack in ue4 that will allow the user to use the assets and materials…
NEW UPDATE: So these are the final shots that I decided on, they are not perfect but they each have something that I liked and decided to keep :) Could keep on tweaking for ages but at some point you just have to say "when in rome" :P Moving on to the next scene, which I think will be a sunset/sunrise.…
Breakdown + Results Unreal Engine 4 Renders High res model UVs (two materials) + Wireframe with normals applied Texture Sheets Reference Thoughts & Feedback: This is an extremely handy tool, nice and easy to use, fast and quality bakes with a lot of parameters to give much higher quality and accurate results. I'm always…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
The Second pair of arms you can see are only a "maybe" depends on the polycount of the lowpaly later ^^' just kind of thought that i maybe could stick them into his backpack.
Great job getting those edges nice and smooth! Could maybe use a few more edge loops to make the lowploy to feel a little more rounded on the shell, but still it's a very effective model.
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Penny Dreadful, fell in love with Eva Green, beautiful woman and excellent actress... You should definitely put more tris on that last chick, she's soooo lowploy. Next gen man, next gen...