For the past few weeks I've been modelling this crossbow concept by this talented fella:-http://rockdavinci.cghub.com/ At this point I am now ready to move on to the low poly but first want some feedback. Cheers
Hi guys, I finished a new project for UE Marketplace, it's Cells of laboratories in the rock. The basic idea is to combine large volumes with small interior modules, like laboratory cells. This modular environment Video https://www.youtube.com/watch?v=f0Oxvnlxrwg
A project I've been working on for a while. The challenge was to keep it as low poly/simple as possible but still trying to get a good result. And here it is, the result: Thanks for the views! :)
Here is a character that I am currently working on. Made in ZBrush. I'm trying to figure out what to do with the pants at the moment so I can move on to the helmet let me know what you think!
This is meant for real-time use (504 polys). Is this good? I'll probably continue the angled beam until it forms half of a complete doorway, in an L-shape. Suggestions? Download