Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hello everyone! Please forgive me if I'm posting in the wrong section and/or this question isn't appropriate for this forum, but I've basically spent the whole day searching the web for a solution so I told myself to just give it a go in here. Now to the actual problem: I've created a simple terrain in Mudbox, as explained…
Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
thanks everyone. Teck: thought you'd see it my way Rooster: yeah, I'm not sure, but I might do the final image (or a variation) in that sort of style, a lit-up nighttime city scene should look great. Marine: haha, oh you're the first to catch it of many. the problem is definitely the scale of the people. I was going to…
I feel like the glowing bottles are a bit much. Crystal blue might fit the scene more, maybe with a few bottles bottom lit. Also not sure about the use of green: maybe decide on a colour scheme?
I can0t find any info on the main site on this , but I remember some people where saying the new 5th update woudl have featuered a 64 version , where can I read that and how can I do to update m 4th version 32 bit to a 64 bit?
I'm happy to finally show the project I began years ago. I started making thousands of graphics that can be interchangeable for video game development. I wanted to make game design easier for indie developers. I showed my project to Steam and they were amazed enough with my project to extend a formal invitation to go on…
i did call it my pompous movie list of 2006, didn't i? honestly, i don't need any entreaties to stick with Pan's Labyrinth; i feel just about the same as when i came out of the theater, which is to say mostly undecided. it's definitely one of the better films by far of last year, and i think it will age quite well. there…
Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…